• IETF - Janus - WebRTC - WHIP

    WHIP-ing WebRTC to Janus!

    Broadcasting is a huge industry, and historically there have been different protocols used for the purpose. A common choice, and basically a de-facto standard today, is RTMP (Real Time Messaging Protocol), which is used in almost all broadcasting applications as a way to inject media that can then be distributed, e.g., via HLS Live Streaming. While this is a simple and effective setup, it has a few drawbacks, especially when latency is an issue or a challenge. In fact, even with the tightest of settings, you can rarely get below a few seconds of delay from producer to consumer. For…